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On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the
bleeding it will not survive long.
One Summer afternoon your father gives you a choice of chores.
Your cousin has given you a very embarrassing nickname and, even worse, likes to call you it in front of
your friends. You asked him to stop, but he finds it very amusing to watch you blush.
There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have
been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their
lord whether a follower is telling the truth or not.
Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a
shopkeeper has given you too much money back in exchange for one of the items.
While in the market place you witness a thief cut a purse from a noble. Even as he does so, the noble
notices and calls for the city guards. In his haste to get away, the thief drops the purse near you.
Surprisingly no one seems to notice the bag of coins at your feet.
Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand,
you run into your friend from the homestead near your own. He offers to do it for you, in return for a
future favor of his choosing.
Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its mooring and
falls towards her.
While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy only to be
intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his
friends will beat you and take it.
Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to
you for help. The crowd behind him seem very angry.